Developed as a final for Robert Yang's Intermediate Game Development class
I had to work with four other students to clone a level out of the indie game hit SUPERHOT. I was tasked with programming the player's ability to pick up/shoot weapons, modeling the pistol, modeling the hand, and all the animations for shooting/throwing the gun.
UI / Enemy Programming: Jackson Cella
Audio / Shooting Programming: Charlie Hattahbaugh
UI / Lighting / Time Mechanic Programming: Ren Hughes
3D Art / Animations / Item Logic Programming: Sean Park
3D Art / Level Construction / Enemy Programming: